Character Documentation: Arachnid (Dirk Daniels)
Character design document for a video game antagonist modeled after Spiderman.
Specs I have used/created to keep thorough records of characters, locations, game mechanics, animations, core loop wireframes, and related assets.
I like to ensure content documentation is clear, concise, and useful for cross-team collaboration.
Game writing samples with linear paths or branching interactive choices.
Worldbuilding elements for games. I created codex entries, barks, ambient dialog, and related elements for some of my favorite titles. I love playing through games and matching the voice of an existing universe--while putting my own canon-appropriate twist on the lore.
Published game videos.